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Pitch oldskool DnB edit with automation-first workflow in Ableton Live 12 (Advanced)

An AI-generated advanced Ableton lesson focused on Pitch oldskool DnB edit with automation-first workflow in Ableton Live 12 in the Atmospheres area of drum and bass production.

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Pitch an Oldskool DnB Edit with an Automation-First Workflow in Ableton Live 12

1. Lesson overview

In this lesson you’ll build a pitch-shifted oldskool drum and bass edit with an automation-first workflow in Ableton Live 12 — meaning the movement, tension, and transitions are driven primarily by automation, not by constantly adding new clips or layers.

This is a great approach for jungle, 93–97 DnB, jump-up-inspired edits, and darker rolling material because it keeps the edit musical and intentional. Instead of only “throwing effects on,” you’ll shape the energy of the track by automating:

  • pitch
  • filtering
  • reverb/delay throws
  • stereo width
  • texture degradation
  • transient impact
  • return sends
  • The key idea:

    you’ll create a convincing oldskool-style pitch bend/edit that feels like a real tape or sampler performance, but built cleanly inside Ableton Live 12 🎛️

    ---

    2. What you will build

    By the end, you’ll have a short arrangement section that sounds like:

  • a 2-step / jungle break intro that ramps into a heavier DnB phrase
  • a pitched sample or atmospheric stab that rises/falls with automation
  • a filter sweep + pitch lift into a drop or turnaround
  • oldskool-style movement using device and clip automation
  • optional dirt, wobble, and width control to make it feel like a classic edit
  • Core ingredients

    You’ll use:

  • Simpler or Sampler
  • Auto Filter
  • Utility
  • Saturator
  • Echo
  • Reverb
  • EQ Eight
  • optional Redux, Drum Buss, and Chorus-Ensemble
  • Style target

    Think:

  • pitched amen loop intro
  • ghostly rave stab
  • filtered pad rising into a drop
  • gritty sampler-style bend like an old tape edit
  • clean enough for modern playback, but with classic jungle/DnB attitude
  • ---

    3. Step-by-step walkthrough

    Step 1: Choose the right source material

    For this technique, the source matters a lot. Pick one of these:

  • a vocal stab
  • a single note atmospheric synth
  • a rave chord
  • a piano hit
  • a pad slice
  • a breakbeat chop with tonal content
  • For oldskool DnB, tonal material works especially well if it has:

  • a clear fundamental pitch
  • some harmonic noise
  • a short tail that can be stretched or bent
  • #### Good source examples

  • a dusty mystery pad
  • a minor chord stab from a classic rave sample pack
  • a one-shot vocal phrase like “come on” or “inside”
  • a washed-out synth stab
  • a broken amen fill with tonal resonance
  • Step 2: Load the sample into Simpler

    Drop your sample into Simpler on a MIDI track.

    In Simpler:

  • Mode: Classic if you want a more sampler-like feel
  • Warp: On if it’s longer or rhythmic
  • If it’s a one-shot, try One-Shot playback
  • If it’s tonal, enable Transpose mapping by MIDI note
  • #### Initial settings

  • Voices: 1 if you want monophonic pitch movement
  • Glide: 20–80 ms for oldskool swoops
  • Filter: lowpass around 8–12 kHz for a slightly softened tone
  • Fade: small fade-in if the sample clicks
  • Start/End: trim tightly before automating anything
  • Step 3: Build an automation-first device chain

    Put these devices in order:

    1. EQ Eight

    2. Auto Filter

    3. Saturator

    4. Echo

    5. Reverb

    6. Utility

    7. optional Drum Buss or Redux for grit

    #### Why this chain works

  • EQ Eight cleans the source before you automate effects
  • Auto Filter gives you the main movement
  • Saturator adds weight and harmonic edge
  • Echo provides throws and pitch texture
  • Reverb gives atmospheric space
  • Utility handles width and gain automation
  • Drum Buss / Redux can age the sound into jungle territory
  • Step 4: Set up the base tone first

    Before automating anything, get a strong static sound.

    #### EQ Eight

  • High-pass gently if the source is muddy: 80–150 Hz
  • Cut harshness around 2–5 kHz if needed
  • Add a subtle shelf if the sample feels too dark
  • #### Auto Filter

  • Filter type: Lowpass 12 dB for smoother movement
  • Frequency: around 300 Hz–2 kHz depending on the source
  • Resonance: 10–25%
  • Drive: small amount if the filter is too polite
  • #### Saturator

  • Mode: Soft Sine or Analog Clip
  • Drive: 2–6 dB
  • Enable Soft Clip
  • Keep the output compensated so you don’t fool yourself with loudness
  • #### Echo

  • Sync: on
  • Time: 1/8, 3/16, or 1/4 dotted depending on groove
  • Feedback: 15–35%
  • Filter in Echo: cut lows, tame highs
  • Add a touch of modulation for movement
  • #### Reverb

  • Decay: 1.5–4 s
  • Pre-delay: 10–30 ms
  • Low Cut: 200 Hz+
  • High Cut: 6–10 kHz
  • Dry/Wet: keep it low unless it’s an intentional transition
  • Step 5: Create the pitch edit itself

    This is the heart of the lesson.

    There are three solid ways to pitch the edit in Ableton Live 12:

    ---

    Method A: Automate Simpler Transpose

    Best for direct, obvious pitch movement.

    In Simpler, automate:

  • Transpose
  • Detune if needed
  • Glide for a sliding effect
  • #### Practical use

  • Automate Transpose from 0 semitones up to +3, +5, or +7
  • Use a quick curve for a rising tension move
  • For darker DnB, sometimes a downward pitch drop into the break hits harder than a rise
  • #### Suggested shapes

  • Rise into drop: ramp up over 1–2 bars, then cut hard
  • Tape-style fall: quick fall over 1/4–1/2 bar
  • Broken sampler wobble: small up/down pitch moves around the grid
  • ---

    Method B: Automate Pitch on a Sampler-style resampled clip

    Best if you want more “edit” than “instrument.”

  • Resample the audio phrase to audio
  • Put it in Arrangement View
  • Automate Clip Transpose or use Warp mode to change pitch timing relationships
  • #### Use this when

  • you want a classic DJ edit feel
  • the phrase needs to behave like chopped vinyl or tape
  • you want to print the movement for more control
  • ---

    Method C: Use a pitch effect chain for stylized movement

    If you want a more dramatic manipulation:

  • use Shifter if available in your Live setup
  • or use Simpler transpose + Echo pitch feedback tricks if staying stock and stable
  • For oldskool DnB, the more natural result usually comes from Simpler or clip transpose automation rather than extreme post effects.

    ---

    Step 6: Draw the automation in Arrangement View

    Switch to Arrangement View and create a 4-, 8-, or 16-bar phrase.

    #### Recommended section layout

    Bars 1–4

  • atmospheric intro
  • lowpass closed
  • subtle reverb
  • pitch near original or slightly down
  • Bars 5–8

  • filter opens
  • pitch rises gradually
  • delay feedback increases
  • stereo width widens
  • Bars 9–12

  • the edit becomes more aggressive
  • introduce drum break or bass transition
  • automate reverb throw on last hit of bar 12
  • Bars 13–16

  • full drop or turnaround
  • pitch resets or falls
  • filter snaps open
  • impact hits with dry, punchy drums
  • ---

    Step 7: Automate the key musical controls

    Focus your automation on these parameters:

    #### 1) Transpose

    This is your main melodic movement.

  • small shifts: +1 to +3 semitones
  • dramatic shifts: +5 to +7 semitones
  • deeper, heavier vibe: -2 to -5 semitones
  • #### 2) Auto Filter frequency

    Use this to create the classic “emerging from fog” effect.

  • start closed around 200–600 Hz
  • open toward 4–12 kHz
  • automate resonance slightly higher before the drop for tension
  • #### 3) Echo feedback

    Perfect for transition throws.

  • keep low during the groove
  • push to 40–60% on the last hit
  • pull back immediately after to avoid mush
  • #### 4) Reverb dry/wet

    Use sparingly in the main section, then automate a throw.

  • 0–10% in the body
  • 20–45% for transition moments
  • high-pass the reverb so the low end stays clean
  • #### 5) Utility width

    Great for breakdown-to-drop contrast.

  • narrower in the intro
  • wider in the build
  • pull back to mono/near-mono for the drop if needed
  • #### 6) Saturator drive

    Tiny drive rides can make the edit feel “performed.”

  • automate +1 to +3 dB into tension points
  • pull back after the transition
  • Step 8: Add oldskool character with resampling

    To make it feel like a real jungle edit, resample the automation pass.

    #### How

    1. Solo the pitched edit chain

    2. Record the output to a new audio track

    3. Commit the performance as audio

    4. Re-edit the printed audio with warping, fades, and chops

    This gives you:

  • more control
  • better arrangement speed
  • that “printed through hardware” vibe
  • #### Why it matters

    Oldskool DnB often feels alive because the source was manipulated, bounced, then chopped again. Printing your automation makes the movement feel more intentional and less plugin-y.

    Step 9: Add breakbeat support

    A pitched atmospheric edit works best when the drums answer it.

    Add:

  • a chopped Amen
  • a Think break
  • a break layered with crisp modern hats
  • ghost notes and shuffled percussion
  • #### Arrangement trick

    Let the pitch edit occupy the high-mid emotional space while the break carries momentum.

    Use:

  • Drum Buss on the break bus for weight
  • EQ Eight to carve space around the pitched atmosphere
  • Utility to keep the sub centered
  • Step 10: Build the transition payoff

    Right before the drop, create a strong final automation gesture:

  • pitch rises or falls abruptly
  • filter opens fully
  • reverb throws on the last note
  • echo feedback spikes briefly
  • then the sound cuts cleanly into the drop
  • This is a classic DnB transition move because it lets the listener feel the air snap shut before the drums hit 😈

    #### A strong final-bar recipe

    On the last 1 bar:

  • automate Transpose +5 semitones
  • open Auto Filter from 700 Hz to full
  • increase Echo feedback from 20% to 55%
  • increase Reverb Wet from 8% to 30%
  • drop Utility gain by 1–2 dB if the throw is too loud
  • hard cut the source just before the downbeat of the drop
  • ---

    4. Common mistakes

    1) Automating too many things at once

    If pitch, filter, reverb, echo, width, and saturation all move wildly together, the edit becomes messy.

    Fix: choose one main automation lane — usually pitch — and let the others support it.

    ---

    2) Forgetting low-end discipline

    Oldskool-style atmospheres can get huge fast, but DnB needs a clean sub.

    Fix: high-pass atmospheric edits and keep reverb/delay lows cut aggressively.

    ---

    3) Over-warping the sample

    Too much Warp abuse can make the edit lose its character.

    Fix: use Warp intentionally and print audio once you like the movement.

    ---

    4) Making pitch movement too smooth

    A perfect linear glide can sound too clean for jungle.

    Fix: use short stepped automation, slightly curved ramps, or printed resampling for more personality.

    ---

    5) Too much reverb in the drop

    Big ambience is great in the build, but it can smear the impact.

    Fix: automate reverb down before the drop, not after it.

    ---

    5. Pro tips for darker/heavier DnB

    Tip 1: Pitch down for menace

    Instead of only rising to the drop, try pitching the atmospheric edit down a few semitones into the impact.

    That can create a grimy “submerging” effect that works brilliantly in darker rollers.

    ---

    Tip 2: Add grit after pitch, not before

    If the source is too distorted before pitch automation, it can smear.

    Better approach:

  • pitch first
  • then hit it with Saturator, Drum Buss, or Redux
  • ---

    Tip 3: Use tiny pitch instability

    For a haunted, worn vibe:

  • automate ±0.1 to ±0.3 semitone micro-movements
  • or modulate subtly with an LFO-style feel using automation curves
  • This works especially well on pads, stabs, and rave chords.

    ---

    Tip 4: Make the transition feel “DJ-ed”

    Oldskool DnB often sounds like a live edit.

    Try:

  • quick filter close
  • momentary echo throw
  • pitch dip
  • hard cut
  • drum break slam
  • That sequence feels very authentic to jungle and early rave culture.

    ---

    Tip 5: Layer an atmospheric tail separately

    If the pitched source is rhythmic, create a second layer:

  • a washed pad
  • a noise texture
  • a vinyl bed
  • distant reverb return
  • Automate it wider and wetter than the main pitched element.

    This gives depth without muddying the core edit.

    ---

    Tip 6: Use Return tracks creatively

    Set up:

  • Return A: short reverb
  • Return B: delay
  • Return C: long dark space
  • Automate sends rather than cranking inserts.

    That keeps the main sound tighter and more mixable.

    ---

    6. Mini practice exercise

    Exercise: 8-bar oldskool pitch build

    Build an 8-bar section using:

  • 1 pitched atmospheric stab
  • 1 breakbeat loop
  • 1 sub bass note
  • 1 reverb return
  • 1 echo return
  • #### Goal

    Create a build that moves from dark and closed to bright and explosive using automation only.

    #### Constraints

  • Only use:
  • - Simpler

    - Auto Filter

    - Saturator

    - Echo

    - Reverb

    - Utility

    - EQ Eight

  • No extra samples or layers once the section starts
  • #### Checklist

  • Bar 1–2: lowpass closed, modest reverb
  • Bar 3–4: pitch rises 2–4 semitones
  • Bar 5–6: echo feedback increases
  • Bar 7: filter opens and width expands
  • Bar 8: reverb throw on the last hit, then hard cut into the drop
  • #### Self-review

    Ask yourself:

  • Does the automation feel musical?
  • Does the low end stay clean?
  • Does the pitch motion support the drums?
  • Does the final bar create tension?
  • ---

    7. Recap

    You just built an automation-first oldskool DnB edit in Ableton Live 12, centered on pitch movement and classic jungle-style tension.

    Main takeaways

  • Use Simpler or resampled audio for authentic pitch control
  • Build a clean chain with EQ Eight, Auto Filter, Saturator, Echo, Reverb, Utility
  • Automate pitch, filter, feedback, width, and send levels
  • Print or resample the result for extra character
  • Keep the low end disciplined so the atmosphere supports the drum and bass groove
  • Think like a DJ/editor: rise, throw, cut, impact 🎚️

If you want, I can also turn this into:

1. a session template for Ableton Live 12, or

2. a bar-by-bar automation map for a 174 BPM DnB arrangement.

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Narration script

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Today we’re building a pitch-shifted oldskool DnB edit in Ableton Live 12 using an automation-first workflow.

And that phrase, automation-first, is the whole game here. Instead of stacking a bunch of clips and hoping the energy works out, we’re going to design the movement directly. Pitch, filter, reverb throws, delay feedback, width, grit, all of it will be shaped with automation so the edit feels intentional, musical, and alive.

This approach is perfect for jungle, 93 to 97 style drum and bass, darker rollers, and jump-up-inspired transitions. It gives you that classic sampler or tape-edit energy, but in a clean modern Ableton session.

So let’s break down the workflow in a way that actually makes sense when you’re building it.

First thing: choose the right source sound. This matters way more than people think. You want something with character and some tonal information. A vocal stab works. A rave chord works. A dusty pad slice works. A piano hit can work. Even a breakbeat chop with some resonance can work.

The best sources for this style usually have a clear pitch center and a bit of texture around the note. That’s what makes the pitch movement feel musical instead of just random. If the source is too plain, the automation won’t have much to grab onto. If it’s too busy, the movement can get muddy fast.

Now drop that sample into Simpler on a MIDI track.

For this lesson, Simpler is a really strong choice because it gives you that sampler-style feel without making the workflow messy. If your sample is longer or rhythmic, turn Warp on. If it’s a one-shot, you can keep it in One-Shot mode. And if it’s tonal, make sure your MIDI note mapping makes sense so you can actually play the pitch movement musically.

A few good starting settings: set Simpler to monophonic if you want clean pitch moves, maybe one voice only. Add a little Glide if you want the notes to slide into each other. Something in the 20 to 80 millisecond range can give you that oldskool swoop. And trim the start and end carefully before you automate anything. That little bit of prep saves you from clicks and weird pops later.

Now before we start automating, build the device chain.

A strong chain for this would be EQ Eight, Auto Filter, Saturator, Echo, Reverb, Utility, and then optionally Drum Buss or Redux if you want extra grime.

The order matters.

EQ Eight first, because we want to clean up the source before we start moving it around. Auto Filter after that, because that’s going to be your main motion control. Saturator next for weight and edge. Echo and Reverb for space and throws. Utility for width and gain control. And then Drum Buss or Redux if you want to push it into proper jungle dirt territory.

Think of this chain like a performance rig. We’re not just processing sound. We’re setting up a movement system.

Start with the base tone.

On EQ Eight, high-pass if the sample is muddy, usually somewhere around 80 to 150 Hz depending on the source. If there’s harshness in the 2 to 5 kHz region, carve that a bit. If the source feels too dark, a very subtle high shelf can help.

On Auto Filter, a lowpass 12 dB curve is a great starting point because it sounds smoother when you automate it. Put the cutoff somewhere around 300 Hz to 2 kHz depending on how closed or open you want the vibe. Add a bit of resonance, maybe 10 to 25 percent, and a touch of drive if the filter feels too polite.

Saturator can bring it to life fast. Soft Sine or Analog Clip are both good choices here. Add just a few dB of drive, maybe 2 to 6 dB, and turn on Soft Clip if needed. Keep the output balanced so you don’t get fooled by the extra loudness.

Echo is where the transition character starts showing up. Use a synced time like 1/8, 3/16, or 1/4 dotted, depending on the groove. Keep feedback moderate, around 15 to 35 percent to start. Filter the echoes so the lows stay clean and the highs don’t get spitty. A little modulation can make the repeats feel alive instead of static.

Reverb should support the atmosphere, not drown it. You’re usually looking at a decay somewhere between 1.5 and 4 seconds, with a little pre-delay so the original hit stays defined. High-pass the reverb return so the low end doesn’t get cloudy, and roll off some highs if it’s too bright. In the main body of the phrase, keep the wet amount low. Save the big wash for the transition moments.

Now we get to the heart of the lesson: pitch movement.

There are a few ways to do this, but for oldskool DnB, the most natural results usually come from Simpler transpose automation or resampled audio clip transpose. That’s because it behaves more like a real sampler or tape edit. It feels like something being performed, not just processed.

If you automate Simpler’s Transpose, you can move it up a few semitones for tension, or down for that darker, submerging feel. A rise from 0 to plus 3, plus 5, or even plus 7 semitones can work really well. But don’t just think in straight lines. Curves, stepped movement, and little asymmetric shifts often sound much more human and much more oldskool.

A classic move is a rise into the drop over one or two bars, then a hard cut. Another good one is a quick tape-style fall over a quarter note or half a bar. And if you want that chopped sampler feel, tiny up-and-down pitch nudges around the grid can make the edit sound alive.

If you want even more control, resample the phrase to audio and then work with clip transpose or warped audio. That turns the performance into something you can chop, print, and rearrange like an actual old tape edit. It’s a very jungle move. Bounce, chop, re-bounce, and then tweak the result.

Now switch to Arrangement View and build a phrase, maybe 4, 8, or 16 bars long.

A nice structure could be this: the first four bars are the atmospheric intro, filtered and restrained. The next four bars open up, with the pitch rising and the delay becoming more present. Then the following section gets more aggressive, maybe with a breakbeat or bass transition entering the picture. And finally, right before the drop, you throw the last hit into space and cut it clean.

That’s the key with this style. You’re not just making sound bigger. You’re creating a sense of release and then snapping it shut before the impact.

Let’s talk about the main automation targets.

Transpose is your big melodic gesture. That’s the thing the listener will hear first, especially if the source is tonal. Use it as the emotional driver.

Auto Filter frequency is your fog-to-clear control. Start it relatively closed, then open it over time. You can bring the resonance up slightly before the drop to create tension. That little extra spike can make the filter sound like it’s leaning into the transition.

Echo feedback is perfect for throws. Keep it tame during the groove, then spike it on the last note or last hit before the drop. The trick is to push it enough to feel dramatic, but not so much that it turns into mush.

Reverb dry/wet is another great transition tool. Keep it subtle in the main section, then automate a bigger throw on a final hit or last phrase. Just remember to keep the low end out of the reverb. That’s crucial in drum and bass.

Utility width can help you create contrast. Narrow in the intro, wider in the build, then pull it back in for the drop if you want the drums to feel focused. In DnB, width contrast can be just as powerful as pitch movement.

And Saturator drive can be automated too. A tiny increase as tension rises can make the whole thing feel like it’s pushing harder. That’s one of those subtle moves that people feel even if they don’t consciously notice it.

A really important pro move here is to think in passes, not perfection.

Do one pass for pitch. Then do another pass for space. Then a third pass for tone or width. That keeps the automation readable. If everything moves all at once, the listener just hears chaos. But if each pass has a job, the whole edit feels composed.

Another huge tip: leave one element stable. If the pitched atmosphere is moving all over the place, keep the break or the sub relatively steady so the ear has something to hold onto. That contrast is what makes the motion feel powerful instead of confusing.

Also, check mono early. A wide reverb tail can sound massive in stereo and then disappear when collapsed to mono. Don’t wait until the end to find that out. Quick mono checks will save you from building a beautiful transition that falls apart on half the systems out there.

Once the automation feels good, print it.

Seriously, resample the pass. Record the output to a new audio track. Commit the performance. Then work with that audio like it’s part of the arrangement, because now it is. This is one of the best ways to get that real oldskool vibe, because classic jungle and rave edits often felt alive precisely because they were bounced, chopped, and re-bounced again.

After that, you can add breakbeat support. A chopped Amen, a Think break, or a break layered with crisp modern hats works beautifully here. Let the pitched atmosphere occupy the emotional high mids while the drums handle the momentum. If needed, use Drum Buss on the break bus to give it more weight, and keep your sub centered with Utility or careful EQ.

And then comes the payoff.

Right before the drop, do a strong final automation gesture. Maybe the pitch rises by another few semitones. Maybe the filter opens fully. Maybe the echo feedback spikes for one last throw. Maybe the reverb blooms on the final note. And then cut it hard right before the downbeat.

That hard cut is part of the drama. In drum and bass, sometimes the absence right before the drop hits harder than yet another effect sweep. You want the air to snap shut. That’s the feeling.

A really effective final-bar recipe could be this: push Transpose up by five semitones, open the Auto Filter from a closed state to wide open, increase Echo feedback, bring Reverb Wet up briefly, and then cut the source just before the drop lands. Clean, sharp, and totally confident.

A few common mistakes to avoid.

First, don’t automate too many things wildly at once. If pitch, filter, reverb, echo, width, and saturation are all going crazy, the idea gets lost. Pick one main movement and let the others support it.

Second, don’t let the low end get messy. Atmospheric edits can get huge, but DnB needs a clean sub. High-pass the atmosphere, and keep the reverb and delay lows under control.

Third, don’t over-warp the sample. Too much warp abuse can strip the source of personality. Use it intentionally, and if it works, print it.

Fourth, don’t make the pitch motion too smooth. Perfectly linear glides can sound too clean. A little stepped movement or a slightly curved ramp often sounds more like an actual old sampler.

And fifth, don’t leave too much reverb in the drop. Big ambience is great in the build, but the impact needs room to hit.

If you want a darker, heavier vibe, try pitching down into the drop instead of always rising. That downward motion can feel grimier and more threatening, especially in darker rollers. You can also add subtle pitch instability, tiny width changes, and little gain dips to make the sound feel worn and mechanical, almost like tape instability without becoming obvious wobble.

Another smart move is to create a ghost layer. Duplicate the source, make one version dry and focused, and let the other one get extra width, echo, and reverb. Automate them in opposite directions so the dry layer stays as the anchor while the wet layer becomes the atmosphere around it.

And if you want a quick practice target, build an 8-bar oldskool pitch build using just a pitched atmospheric stab, a breakbeat loop, a sub note, a reverb return, and an echo return. Start dark and closed. Open the filter. Raise the pitch a little. Increase feedback. Widen the stereo image. Then throw the last hit into space and cut it clean.

If you can make that feel good with only automation, you’re already thinking like an oldskool editor, not just a plugin stacker.

So the big takeaway is this: in Ableton Live 12, you can build a seriously convincing oldskool DnB pitch edit by treating automation like the composition itself. Pitch gives you the emotional movement. Filter gives you the reveal. Echo and reverb give you the space. Utility and saturation give you the shape and attitude. And resampling ties it all together into something that feels performed, printed, and real.

Rise, throw, cut, impact. That’s the workflow. And once you get comfortable with it, you can use the same approach on stabs, pads, vocals, breaks, or full transition sections.

If you want, I can also turn this into a bar-by-bar automation map for a 174 BPM arrangement.

mickeybeam

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