DNB COLLEGE

Drum & Bass Ableton Live 12 Tutorials

LESSON DETAIL

how to side chain (Beginner · Mixing · tutorial)

An AI-generated beginner Ableton lesson focused on how to side chain in the Mixing area of drum and bass production.

Back to lessons
how to side chain (Beginner · Mixing · tutorial) cover image

Narrated lesson audio

The voice track includes the tutorial plus extra teacher commentary.

Open audio file

Main tutorial

1. Lesson Overview

This beginner mixing lesson shows how to side chain in Ableton Live 12 for Drum & Bass. You’ll learn practical, track-level sidechaining (using Live’s stock Compressor/Glue/Gate devices) to make space for drums, control bass energy, and create tight, punchy low-end that sits well at high DnB tempos.

2. What You Will Build

  • A simple sidechain duck: bass (or pad) that ducks whenever the kick plays.
  • Two workflow variants: (A) Compressor on the bass track using the kick as the external sidechain trigger, (B) a send/return duck using a compressed return for pads.
  • Settings and tips tuned for typical Drum & Bass tempos (160–180+ BPM).
  • 3. Step-by-Step Walkthrough

    Preparation

  • Open Ableton Live 12 and create a new Live Set.
  • Insert a Kick track (audio or Drum Rack). Make sure it has a clear transient.
  • Insert a Bass track (MIDI track with Wavetable/Analog or an audio loop).
  • Optional: Insert a Pad/Synth track for testing multi-element ducking.
  • A. Direct external sidechain on the Bass track (recommended for bass vs. kick)

    1. On the bass track, load Ableton’s Compressor (Audio Effects > Compressor).

    2. Click the triangle to open the sidechain section (top-right of the Compressor device).

    3. In "Audio From" choose the Kick track. If the kick is stereo choose the appropriate outputs (usually "1/2").

    - Tip: choose Post FX if you want the processed kick to trigger the duck; choose Pre FX if you want the raw kick.

    4. Set Ratio to an audible starting point: 3:1–6:1 for clear ducking on bass.

    5. Lower Threshold gradually until you see consistent gain reduction whenever the kick hits. Watch the GR meter.

    6. Set Attack small so the transient is caught: 0.5–6 ms. (Very fast attack for tight ducking; avoid literally 0 ms to keep natural punch.)

    7. Set Release to taste for DnB: start around 50–120 ms. At 174 BPM, a 1/16 note ~ 86 ms — try that and adjust to groove.

    8. Use the Range knob (if compressing with Live Compressor/Glue) to limit maximum attenuation so the bass doesn’t disappear completely.

    9. Fine-tune Threshold/Ratio/Release until the kick punches through and the bass breathes back quickly.

    B. Group/Bus sidechaining (duck entire bass sub + mid together)

    1. Put all low-end elements (sub bass + mid bass) into a Group track (Ctrl/Cmd+G).

    2. Place Compressor on the Group track and sidechain it to the Kick track (same steps as above). This ensures sub and mids duck together, preventing phase or level mismatches.

    C. Send/Return duck for pads and background elements (less destructive)

    1. Create a Return track (right-click > Insert Return Track if needed).

    2. Put a Compressor on the Return track and enable its sidechain to the Kick track.

    3. Send your pad/synth tracks to that return (raise their Send knob). The return’s compressor will duck the returned signal whenever the kick plays—good for pads and ambience without touching the original tracks.

    4. Control duck depth by adjusting the Send level; control duck timing on the Compressor.

    D. Using a dedicated “ghost” trigger for consistent pumping (advanced beginner tactic)

    1. Create a new audio track with a simple short click or a muted kick transient (no audible content in mix).

    2. Set this track’s audio to not route to Master (or mute it but keep it sending).

    3. Use this track as the Compressor’s "Audio From" instead of the main kick. This avoids variations caused by transient shaping/sidechain loops and gives a consistent trigger.

    4. Common Mistakes

  • Sidechaining the wrong source: not selecting the Kick track in the Compressor’s "Audio From". Result: no ducking.
  • Attack too slow: transients slip through and the kick loses punch.
  • Release too long: bass stays squashed, causing pumping that fights musical rhythm instead of complementing it.
  • Over-ducking: Threshold/Ratio too aggressive and the bass disappears, removing low energy.
  • Sidechaining only the mid and not the sub: causes imbalance where the sub remains loud while mids duck (use group ducking).
  • Forgetting to check mono compatibility after heavy ducking -> low-end phase issues.
  • 5. Pro Tips

  • Use short release values for tight DnB groove; start ~60–120 ms at 170–180 BPM and adjust. Convert note-length to ms if you need musical timing.
  • Use the Compressor’s sidechain filter (high-pass) so only the kick’s low-mid triggers the duck—prevents mid-high transients from over-triggering.
  • Use Range (or the similar parameter) to cap maximum attenuation so the bass never fully disappears.
  • Place Compressor on a Group for bass elements to duck the whole low-end consistently.
  • For rhythmic pumping on pads, use a Return with Compressor sidechained: you can control the wet amount with Sends.
  • If you need a perfectly consistent duck, use a short muted “click” MIDI clip as the external trigger (ghost kick).
  • For creative effects, try Glue Compressor for a more vintage-style pump, or use Gate sidechaining to rhythmically chop sustained pads.

6. Mini Practice Exercise

Goal: Create simple kick-to-bass ducking in a 174 BPM DnB loop.

1. Load or program a one-bar kick loop at 174 BPM.

2. Add a bass synth playing sustained notes.

3. Put Ableton Compressor on the bass track. Open sidechain and select the Kick track as "Audio From".

4. Set Ratio = 4:1, Attack = 2 ms, Release = 86 ms (approx 1/16 at 174 BPM). Lower Threshold until you see 3–6 dB gain reduction on kick hits.

5. Listen in context: adjust Release ±20–50 ms and Threshold to make sure kick is audible and bass recovers before the next kick.

6. Optional: group bass + sub and repeat on the group to duck both together.

7. Recap

This lesson taught how to side chain in Ableton Live 12 using stock devices (Compressor/Glue/Gate) with practical setups: direct sidechain on a track, group/bus sidechaining for full low-end control, and send/return ducking for pads and ambience. Key controls are Audio From (choose your trigger), Ratio, Threshold, Attack, Release, and Range/filtering for shaping the trigger. For Drum & Bass, aim for fast attacks and short release times matched to the tempo to keep the mix punchy and rhythmically tight.

Ask GPT about this lesson

Chat with the lesson tutor, get follow-up help, or use quick actions.

Explain this lesson in a simpler way for a beginner.
Absolutely — here’s the lesson in a much simpler, beginner-friendly way. # Sidechain in Ableton Live: simple beginner version ## What sidechain means In Drum & Bass, the **kick and bass often clash** because they both live in the low end. **Sidechain** means: - the **kick hits** - the **bass gets turned down for a moment** - then the bass comes back up This gives you: - a clearer kick - tighter low end - more punch - that “breathing” movement Think of it like this: **kick says “move” → bass steps out of the way briefly** --- # The easiest version to learn first ## Goal Make your **bass duck when the kick plays**. This is the most important sidechain setup in DnB. --- # Simple setup in Ableton Live 12 ## 1. Make sure you have: - a **Kick track** - a **Bass track** Example: - Track 1 = Kick - Track 2 = Bass --- ## 2. Put Compressor on the bass On the **Bass track**: - go to **Audio Effects** - drag **Compressor** onto the bass track --- ## 3. Turn on sidechain On the Compressor: - click the small **triangle** to open more controls - turn on **Sidechain** Now tell the Compressor what should trigger it: - in **Audio From**, choose your **Kick track** This means: - the Compressor is sitting on the bass - but it is “listening” to the kick --- ## 4. Use these easy starter settings Try this first: - **Ratio:** 4:1 - **Attack:** 2 ms - **Release:** 80–90 ms - **Threshold:** lower it until you see gain reduction when the kick hits For **174 BPM DnB**, about **86 ms release** is a great starting point. --- ## 5. What to listen for When the kick hits, you should hear: - the kick become clearer - the bass dip quickly - the bass return before the groove feels late or messy If it sounds right, you’re done. --- # The 3 controls that matter most ## Threshold This decides **when** compression happens. - lower threshold = more ducking - higher threshold = less ducking If you lower it and nothing happens, keep lowering until the bass ducks on each kick. --- ## Attack This decides **how fast** the bass ducks. For DnB, use **fast attack**. Good beginner range: - **1–3 ms** If attack is too slow: - the kick won’t punch through properly --- ## Release This decides **how fast the bass comes back**. Good DnB starting range: - **60–120 ms** At fast DnB tempos, short release usually works best. If release is too long: - the bass stays too quiet - the groove pumps in a bad way If release is too short: - it can sound too sharp or unnatural --- # Super simple “good starting point” for DnB Use this on bass: - **Compressor on bass** - **Sidechain = Kick** - **Ratio 4:1** - **Attack 2 ms** - **Release 86 ms** - **Threshold** until you get about **3–6 dB** of gain reduction That alone will teach you the core idea. --- # What “gain reduction” means This is how much the Compressor is turning the bass down. You’ll see it on the Compressor meter. For a beginner: - **3–6 dB reduction** = good normal ducking - **6–10 dB** = stronger, more obvious pumping For most DnB bass/kick mixing, start subtle. --- # Best beginner workflow ## Do this first, not the advanced stuff Start with: - **kick** - **bass** - **one Compressor** - **one sidechain source** Don’t worry yet about: - ghost triggers - multiband sidechain - complicated return routing Learn the basic bass duck first. --- # Why this matters in Drum & Bass DnB is fast, usually around **160–180 BPM**. That means: - the kick needs to hit cleanly - the sub must stay controlled - the low end must recover quickly So in DnB, sidechain is usually: - **fast** - **tight** - **short** - used to create **space**, not huge EDM pumping --- # Common beginner mistakes ## 1. No ducking happens Usually this means: - sidechain is not enabled - **Audio From** is not set to the Kick track - threshold is too high Fix: - check sidechain is on - choose the kick as trigger - lower threshold more --- ## 2. Bass disappears too much This means the settings are too strong. Fix: - raise threshold a bit - lower ratio - reduce how much compression is happening --- ## 3. Bass comes back too slowly This means release is too long. Fix: - shorten release - try around **80–90 ms** first --- ## 4. Kick still feels buried This can mean attack is too slow. Fix: - make attack faster - try **1–2 ms** --- # Slightly better version: duck the whole bass group If your bass is split into: - sub - mid bass put them in a **Group** first: - select both tracks - press **Cmd/Ctrl + G** Then put the Compressor on the **Group**, not only on one bass layer. Why? Because in DnB, if only the mid ducks but the sub stays loud, the low end can feel messy. This group method is often better. --- # Simple pads version If you want pads or atmospheres to duck too: - put Compressor on the **pad track** - sidechain it to the kick - use a gentler or longer release This makes space without affecting the main low end too much. --- # Beginner “do this now” checklist ## Basic kick-to-bass sidechain - [ ] Create a Kick track - [ ] Create a Bass track - [ ] Put **Compressor** on the Bass track - [ ] Open the Compressor sidechain section - [ ] Turn **Sidechain** on - [ ] Set **Audio From** to the Kick track - [ ] Set **Ratio** to **4:1** - [ ] Set **Attack** to **2 ms** - [ ] Set **Release** to **86 ms** at 174 BPM - [ ] Lower **Threshold** until you see **3–6 dB** gain reduction - [ ] Listen: kick clearer? bass returns quickly? good --- # Easy listening test Loop a simple DnB beat and ask: - Can I hear the kick more clearly? - Does the bass move out of the way only briefly? - Does the groove feel tighter? - Does the bass still feel strong after the kick? If yes, your sidechain is working. --- # Best beginner mindset Don’t think: - “I need huge pumping” Think: - “I need a little space for the kick” In DnB, sidechain is often about **clean low-end control**, not obvious effect. --- # One-sentence version **Put Compressor on the bass, turn on Sidechain, choose the kick as the trigger, then use fast attack and short release so the bass ducks briefly every time the kick hits.** If you want, I can also give you: 1. a **30-second setup recipe**, or 2. a **picture-in-your-head explanation of what each knob is doing**.
Turn this into exact step-by-step Ableton actions I can follow.
Absolutely — here’s the lesson turned into **exact Ableton Live 12 actions** you can follow one by one. # Exact step-by-step: sidechain bass to kick in Ableton Live 12 ## What you are doing You are making the **bass dip down briefly every time the kick hits**. This is the main DnB sidechain setup. --- # Part 1: Set up your tracks ## 1. Open your project - Open **Ableton Live 12** - Open your DnB project, or start a new Live Set ## 2. Make sure you have these tracks You need: - **1 Kick track** - **1 Bass track** Example: - Track 1 = Kick - Track 2 = Bass If you don’t have them yet: ### To make a kick track - Press **Cmd + Shift + T** on Mac or **Ctrl + Shift + T** on Windows to create a **MIDI track** - Drag a **Drum Rack** onto it - Put a kick sample on one pad - Program a simple kick pattern ### To make a bass track - Press **Cmd + Shift + T / Ctrl + Shift + T** to create another **MIDI track** - Drag in **Wavetable**, **Analog**, or a bass instrument - Make a simple bass note pattern or sustained note --- # Part 2: Put Compressor on the bass ## 3. Select the Bass track - Click the **Bass track title** so it is highlighted ## 4. Add Ableton Compressor - In the left browser, click **Audio Effects** - Find **Compressor** - Drag **Compressor** onto the **Bass track** You should now see the Compressor device at the bottom of the screen in **Device View**. --- # Part 3: Turn on sidechain ## 5. Open the sidechain controls - On the Compressor device, click the small **triangle** in the top-left area of the device controls to open the extra section - Find the **Sidechain** section ## 6. Enable sidechain - Turn on the **Sidechain** button ## 7. Choose the kick as the trigger - In **Audio From**, choose your **Kick track** - If it asks for channels, choose **1/2** This means: - the Compressor is on the **Bass** - but it listens to the **Kick** --- # Part 4: Dial in beginner DnB settings ## 8. Set these exact starter settings On the Compressor, set: - **Ratio = 4:1** - **Attack = 2 ms** - **Release = 86 ms** if your track is around **174 BPM** If your BPM is different, these are good rough release starts: - **160 BPM = 94 ms** - **170 BPM = 88 ms** - **174 BPM = 86 ms** - **180 BPM = 83 ms** For most DnB, anywhere around **80–90 ms** is a very safe start. --- # Part 5: Make the ducking happen ## 9. Play your loop - Turn on a loop with your **kick and bass playing together** - Press **Spacebar** to play ## 10. Lower the Threshold - On the Compressor, slowly drag the **Threshold** downward Watch and listen: - you should see **gain reduction** - the bass should dip when the kick hits ### Good beginner target Aim for about: - **3 to 6 dB** of gain reduction That is enough to create space without killing the bass. --- # Part 6: Listen and adjust ## 11. Check if it sounds right Listen for this: - the **kick feels clearer** - the **bass ducks quickly** - the **bass comes back before the groove feels late** If yes, the sidechain is working. --- # Part 7: Fix the most common problems ## If nothing happens Check these one by one: - Is **Compressor** on the **Bass track**? - Is **Sidechain** turned on? - Is **Audio From** set to the **Kick track**? - Is the **Threshold** low enough? - Is your kick actually playing? --- ## If the bass disappears too much Change this: - raise the **Threshold** a little - or lower the **Ratio** from **4:1** to **3:1** --- ## If the bass stays quiet too long Change this: - lower the **Release** - try **70–80 ms** --- ## If the kick still doesn’t punch through Change this: - make **Attack** a bit faster - try **1 ms** --- # Fast beginner checklist ## Do this exactly - [ ] Open your project in Ableton Live 12 - [ ] Make sure you have a **Kick track** - [ ] Make sure you have a **Bass track** - [ ] Click the **Bass track** - [ ] Drag **Audio Effects → Compressor** onto the Bass track - [ ] Click the Compressor’s **triangle** to open extra controls - [ ] Turn **Sidechain** on - [ ] In **Audio From**, choose the **Kick track** - [ ] Choose **1/2** if needed - [ ] Set **Ratio = 4:1** - [ ] Set **Attack = 2 ms** - [ ] Set **Release = 86 ms** at 174 BPM - [ ] Play your loop - [ ] Lower **Threshold** until you get **3–6 dB** gain reduction - [ ] Listen for a clearer kick and a tighter low end --- # Best DnB version if you have sub + mid bass If your bass is split into two tracks, like: - **Sub** - **Mid Bass** do this instead: ## Group them - Click the **Sub track** - Hold **Shift** - Click the **Mid Bass track** - Press **Cmd + G** on Mac or **Ctrl + G** on Windows Now both are inside a **Group**. ## Put Compressor on the Group - Click the **Group track** - Drag **Compressor** onto the Group - Repeat the same sidechain setup: - **Sidechain On** - **Audio From = Kick** - **Ratio 4:1** - **Attack 2 ms** - **Release 86 ms** - lower **Threshold** until you see **3–6 dB GR** This is often better in DnB because the **sub and mid duck together**. --- # Super short version ## The exact recipe 1. Put **Compressor** on the **Bass track** 2. Turn on **Sidechain** 3. Set **Audio From = Kick** 4. Set **Ratio = 4:1** 5. Set **Attack = 2 ms** 6. Set **Release = 86 ms** at 174 BPM 7. Lower **Threshold** until you see **3–6 dB gain reduction** --- # What you should hear in Drum & Bass You want: - **clearer kick** - **cleaner low end** - **tight groove** - **bass still strong after the kick** You do **not** need huge EDM pumping unless you want that effect. --- If you want, I can now give you: 1. a **10-second “click exactly here” version**, or 2. a **sidechain setup for pads/atmospheres too**.

Narration script

Show spoken script
[Intro]
Welcome. In this beginner mixing lesson we’ll learn how to side chain in Ableton Live 12 for Drum & Bass. I’ll show practical, track-level sidechaining using Live’s stock Compressor, Glue, and Gate devices so your kick and low end sit together tight and punchy at typical DnB tempos.

[Lesson overview]
The goal is simple: make space for your kick by ducking bass and background elements in a musical way. You’ll get two main workflow options — direct external sidechain on a bass track, and a send/return duck for pads — plus group bussing, a ghost trigger trick, common mistakes to avoid, and tempo-based timing tips tuned for 160 to 180 plus BPM.

[What you will build]
By the end you’ll be able to:
- Create a simple kick-to-bass duck so the bass ducks whenever the kick plays.
- Use a Compressor on the bass track triggered by the kick.
- Use a compressed return track to duck pads without touching the original tracks.
- Shape settings for DnB tempos so the low-end breathes and the kick punches through.

[Preparation]
Open Ableton Live 12 and create a new Live Set. Insert a Kick track — either an audio clip or a Drum Rack — and make sure the kick has a clear transient. Insert a Bass track, either a MIDI synth like Wavetable or Analog, or an audio loop. Optionally add a Pad or synth track to test multi-element ducking.

[A. Direct external sidechain on the bass track — recommended]
On the bass track, load Ableton’s Compressor from Audio Effects. Click the triangle to open the sidechain section in the top-right of the device. In Audio From, choose the Kick track. If the kick is stereo, pick the appropriate output, usually 1/2.

If you want the processed kick to trigger the duck, choose Post FX. If you want the raw kick to trigger the duck, choose Pre FX.

Start with a ratio around three to one up to six to one for clear ducking. Lower the Threshold gradually while watching the gain reduction meter until you see consistent gain reduction when the kick hits. Set Attack small so you catch the transient — try between 0.5 and six milliseconds; avoid literally zero to keep some natural punch. For Release, start around fifty to one hundred and twenty milliseconds. At 174 BPM a sixteenth note is about eighty six milliseconds, which is a useful starting point. Use the Range knob to limit maximum attenuation so the bass never fully disappears. Then fine-tune Threshold, Ratio, and Release until the kick cuts through and the bass breathes back quickly.

[B. Group or bus sidechaining — duck the whole low end]
Put all low-end elements, like sub and mid bass, into a Group track. Place a Compressor on that Group and sidechain it to the Kick track the same way as before. Now the sub and mids duck together, avoiding phase or level mismatches between bass layers.

[C. Send/Return duck for pads and background elements]
Create a Return track and place a Compressor on the Return. Enable its sidechain and set Audio From to the Kick track. Send your pads and synths to this return by raising their Send knobs. The return’s compressor will duck the returned signal when the kick hits. You control the duck depth with the Send level and the timing with the Compressor’s Attack and Release.

[D. Using a dedicated “ghost” trigger for consistent pumping]
For a more consistent trigger, make a new audio track with a short click or a muted kick transient. Make sure it does not route to Master or keep it muted to the main mix while still available as a sidechain source. Use this track as the Compressor’s Audio From instead of the main kick. This avoids variations from transient shaping or parallel processing and gives a consistent trigger.

[Common mistakes to avoid]
- Not selecting the Kick track in Audio From — result: no ducking.
- Attack too slow — the kick transient slips through and loses punch.
- Release too long — the bass stays squashed and creates unwanted pumping.
- Over-ducking — threshold or ratio too aggressive and the bass disappears.
- Ducking the mid but not the sub — causes imbalance; group the low-end or use multiband ducking.
- Forgetting mono checks after heavy ducking — can reveal phase problems.

[Pro tips]
- Start with short release values for tight DnB groove. A good range at 170 to 180 BPM is roughly sixty to one hundred and twenty milliseconds. Use the tempo-to-ms formula if you need precise timing: quarter-note ms equals sixty thousand divided by BPM. A one-sixteenth note at 174 BPM is about eighty six milliseconds.
- Use the Compressor’s sidechain filter or a dedicated EQ on the trigger so only the kick’s low-mid band triggers the duck. This prevents hi-hat or click from over-triggering.
- Use Range to cap attenuation so the bass never fully disappears.
- For consistent low-end control across multiple elements, put Compressor on a Group. For minimal CPU and consistent shape across many tracks, use a single compressed Return.
- When you need perfectly consistent ducking, use the short muted “click” or ghost kick as the external trigger.
- For transient-driven ducking, use Peak detector mode. RMS gives smoother, slower behavior if that’s what you want.

[Mini practice exercise]
Set your project to 174 BPM and load a one-bar kick loop. Add a bass synth playing sustained notes. Put Ableton Compressor on the bass track, open sidechain, and select the Kick track. Try Ratio 4:1, Attack around two milliseconds, Release around eighty six milliseconds, and lower Threshold until you see three to six dB of gain reduction on kick hits. Listen in context and adjust Release plus or minus twenty to fifty milliseconds and tweak Threshold so the kick is audible and the bass recovers before the next kick. Optionally group bass and sub and repeat on the group so both duck together.

[Recap]
We covered direct sidechain on a track, group or bus sidechaining to duck full low-end, and a send/return method for pads and ambience. The key controls are Audio From, Ratio, Threshold, Attack, Release, and Range or filtering for shaping the trigger. For Drum & Bass, aim for fast attacks and short release times matched to tempo so the mix stays punchy and rhythmically tight.

[Final reminder]
Sidechaining is a mix tool for creating space, not hiding elements. Start subtle, follow the routing and timing steps, A/B with the sidechain bypassed, and always check your changes in the full mix and in mono. Save your favorite device chains as presets so you can recall effective settings quickly for different DnB tempos.

That’s it — now go try it in your own Live Set.

mickeybeam

Go to drumbasscd.com for +100 drum and bass YouTube channels all in one place - tune in!

Generating PDF preview…