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Cassette-washed pads: with Live 12 stock packs (Advanced)

An AI-generated advanced Ableton lesson focused on Cassette-washed pads: with Live 12 stock packs in the Sound Design area of drum and bass production.

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Cassette-washed pads (DnB) with Live 12 stock packs 🎛️📼

Advanced Sound Design in Ableton Live 12 (stock-only)

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1) Lesson overview

Cassette-washed pads are a DnB secret weapon: they fill the mid/upper space, glue with breaks, and make minimal drum patterns feel expensive. In rolling DnB and jungle, pads aren’t just “pretty”—they’re movement, tension, and atmosphere that sits behind the bass without swallowing it.

In this lesson you’ll build a wide, pitch-wobbly, hissy, slightly unstable pad using only Ableton Live 12 stock instruments/effects and stock packs. We’ll also set it up so it breathes around your drums and bass in a proper DnB mix.

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2) What you will build

You’ll create:

  • A pad instrument rack (Wavetable-based) with:
  • - tape-style wow/flutter (pitch drift + random modulation)

    - cassette-ish saturation + soft compression

    - hiss layer (optional but very vibe)

    - band-limited tone (like printed-to-tape)

  • A DnB-ready processing chain:
  • - sidechain that feels rhythmic (not pumpy EDM)

    - mid/side shaping for width without mud

    - reverb that sounds like an old, roomy smear

  • A simple arrangement strategy for intros, breakdowns, and drops (rolling DnB/jungle)
  • ---

    3) Step-by-step walkthrough

    A) Start with a DnB context (so you don’t design in a vacuum) 🥁

    1. Set tempo: 172–176 BPM (try 174).

    2. Create three tracks:

    - Drums (break / tops / kick+snare)

    - Bass (your main DnB bass)

    - Pad (Cassette) (we’ll build)

    Why: The pad’s job is to sit behind drums and bass. Design it in the mix.

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    B) Source your pad from stock packs (quick options) 🎹

    You can start from either:

  • MIDI chord pad (best control), or
  • Audio pad sample (fast texture)
  • Recommended (MIDI route):

    1. On Pad (Cassette) track, load Wavetable (stock instrument).

    2. Use a stock pack preset as a starting point if you want speed:

    - Browser → Packs → Ableton instruments/presets (any pad-like Wavetable preset is fine).

    3. Drop a long MIDI clip and write a moody DnB progression:

    - Classic: i – VI – VII in a minor key

    - Example in F minor: Fm → Db → Eb

    - Keep voicings mid/high: start around F3–F5.

    DnB tip: For rolling tracks, simpler progressions with strong mood > jazzy complexity. Let modulation create interest.

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    C) Design the “cassette-washed” core tone (Wavetable)

    In Wavetable:

    Oscillator section

  • Osc 1: choose a warm wavetable (sine/triangle-ish or mellow analog).
  • - Position: ~20–40% (avoid bright extremes)

  • Osc 2: slightly brighter table for detail
  • - Detune: +7 to +15 cents

    - Level: -10 to -18 dB relative to Osc 1

  • Unison: 2–4 voices, Amount low (we’ll add width later more safely)
  • Filter

  • Type: LP24 (or LP12 if you want air)
  • Cutoff: ~600 Hz – 2.5 kHz (move by ear with drums/bass running)
  • Drive: small (1–4) if needed
  • Envelope amount: subtle (pads should be stable, not plucky)
  • Amp/Filter envelopes

  • Attack: 40–120 ms
  • Decay: 2–6 s
  • Sustain: -6 to -12 dB (or around 60–80%)
  • Release: 2–8 s
  • Goal: A stable pad that isn’t too bright. Cassette vibe comes from movement + bandwidth limits + gentle distortion.

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    D) Add wow/flutter (the “tape instability”) 📼

    We’ll do this in a controlled, mix-safe way.

    1) Pitch drift inside Wavetable (subtle)

  • LFO 1:
  • - Shape: Sine

    - Rate: 0.08–0.25 Hz (very slow drift)

    - Amount → Osc Pitch: ±3 to ±8 cents (tiny!)

    - Add some Jitter/Random if available, or use a second LFO for randomness.

    2) Flutter using Shaper / Auto Filter modulation (optional)

    If you want flutter, keep it micro:

  • Add Auto Filter after Wavetable:
  • - Filter: LP12

    - Cutoff: set so it’s just trimming brightness

    - Enable LFO:

    - Rate: 6–12 Hz

    - Amount: very low (1–5%)

    - Phase: 0°

    This mimics slight high-frequency flutter, not obvious wah-wah.

    3) Use “Random” modulation via LFO device (Live 12)

  • Add LFO (MIDI Modulator) after Wavetable (or in a rack):
  • - Wave: Random (S&H smooth)

    - Rate: 0.2–1.2 Hz

    - Map to Wavetable Fine Tune or Filter Cutoff

    - Amount: small (pitch: a few cents; cutoff: a few hundred Hz max)

    DnB note: Too much pitch wobble makes pads fight with your bass tuning and makes the whole track feel seasick. Keep it tasteful.

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    E) Build the cassette processing chain (stock devices only)

    Now the fun part: printing it to “tape.”

    On the Pad (Cassette) track, add this chain in order:

    #### 1) EQ Eight — band-limit like cassette

  • Enable HP filter: 24 dB/oct at 120–250 Hz
  • (pads shouldn’t compete with sub + kick)

  • Gentle dip where bass presence sits: 250–500 Hz (1–3 dB if muddy)
  • Low-pass: 12 dB/oct at 7–12 kHz
  • (cassette isn’t ultra-airy; this also tames harsh reverb tails)

    #### 2) Saturator — “tape-ish” soft clipping

  • Mode: Soft Sine or Analog Clip
  • Drive: 2–8 dB (depends on source)
  • Output: compensate so level matches bypass
  • Turn on Soft Clip (often yes for this sound)
  • If it gets crunchy, reduce Drive and let compression do glue.
  • #### 3) Glue Compressor — gentle glue, not EDM pump

  • Attack: 3 or 10 ms
  • Release: Auto or 0.3 s
  • Ratio: 2:1
  • Threshold: aim 1–3 dB gain reduction on sustained parts
  • Soft Clip: optional (try on if you want thicker mids)
  • #### 4) Chorus-Ensemble — width + smear (cassette “wash”)

  • Mode: Chorus or Ensemble
  • Rate: 0.10–0.35 Hz
  • Amount: 10–30%
  • Width: 120–200%
  • Mix: 15–35%
  • Keep low end mono: we’ll do that next.

    #### 5) Utility — clean width control

  • Bass Mono: On
  • Set to 150–250 Hz
  • Width: 80–130% depending on mix
  • (if your break is wide already, don’t overdo it)

    #### 6) Hybrid Reverb — “roomy tape haze”

  • Mode: Algorithm (or Hybrid if you want textured tails)
  • Algorithm: Room or Plate
  • Predelay: 10–25 ms (keeps transients of drums clearer)
  • Decay: 2.5–6 s (longer for intros, shorter for drops)
  • Low Cut: 200–400 Hz
  • High Cut: 6–10 kHz
  • Mix: 8–22% (drops) / 20–35% (intros)
  • DnB mix reality: Pads in a drop usually need less reverb than you think—otherwise the snare loses impact.

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    F) Add cassette hiss (stock-only) 🌫️

    Two clean approaches:

    #### Option 1: Noise layer from Wavetable

    1. Create a new MIDI track: Pad Hiss

    2. Load Wavetable

    3. Use Noise oscillator (if available in your setup) or a very noisy wavetable.

    4. Filter:

    - HP: 2–5 kHz

    - LP: 10–14 kHz

    5. Add Auto Filter with slow LFO for movement:

    - Rate: 0.05–0.2 Hz

    6. Add Saturator (light) and keep it low in the mix: -25 to -35 dB range.

    #### Option 2: Create noise with Analog + filter

  • Load Analog
  • Turn off Osc 1/2 (or lower), bring up Noise
  • Band-pass it (Auto Filter BP)
  • Add subtle Chorus-Ensemble and Hybrid Reverb
  • Mix super low
  • Pro move: Sidechain the hiss too—otherwise it builds up during busy drum sections.

    ---

    G) Make it “DnB functional”: sidechain + rhythmic breathing 🔊

    You want the pad to move with the groove without obvious pumping.

    1) Sidechain from the snare (often better than kick in DnB)

  • Add Compressor after reverb (or before, try both)
  • Enable Sidechain
  • Input: your Snare (or full Drum Bus)
  • Ratio: 2:1 to 4:1
  • Attack: 5–20 ms
  • Release: 80–160 ms
  • Aim: 1–4 dB reduction on snare hits
  • 2) Optional: Gate keyed by drums for jungle chop energy

  • Use Gate sidechained from a break/tops channel
  • Keep it subtle: you want “motion,” not stutter.
  • ---

    H) Arrangement ideas for rolling DnB / jungle 🧠

    Intro (16–32 bars):

  • Pad full range (still HP around 120–200 Hz)
  • More reverb mix (25–35%)
  • Automate filter cutoff slowly opening
  • Add hiss layer gradually
  • Drop (32–64 bars):

  • Reduce reverb mix (8–18%)
  • Narrow width slightly (Utility width down)
  • Increase sidechain depth a touch
  • Consider automating low-pass lower (darker in drop = heavier drums feel louder)
  • Breakdown / second intro:

  • Bring back longer decay reverb
  • Add more wow (increase LFO amount slightly)
  • Automate Saturator drive +1–2 dB for “printed harder” vibe
  • ---

    4) Common mistakes ❌

  • Too much pitch wobble: makes pads sound detuned against bass and leads to “tape parody.” Keep pitch modulation in cents, not semitones.
  • Pads not high-passed: you’ll murder sub clarity and the bass will lose authority. HP 120–250 Hz almost always.
  • Over-wide lows: chorus widening below ~200 Hz makes mono compatibility and club translation messy. Use Utility “Bass Mono.”
  • Reverb swallowing the snare: DnB snares need space. Cut reverb lows/highs and sidechain the pad.
  • Designing solo: pads that sound huge alone often fight breaks and bass when the full groove hits.
  • ---

    5) Pro tips for darker/heavier DnB 🖤

  • Make the pad darker, not quieter: low-pass to ~7–9 kHz and add a touch more saturation. It will feel “heavier” without clutter.
  • Use midrange pockets: notch 300–450 Hz if it steps on bass body; notch 1–2 kHz if it masks snare crack.
  • Resample + degrade: Freeze/Flatten the pad, then:
  • - Warp mode Texture (small grain size) for grit, or

    - Add Redux very lightly (Downsample 1.1–1.6x, Dry/Wet 3–10%) for digital dirt that complements tape.

  • Sidechain to snare + ghost kick: If your kick is sparse, add a ghost 4x4 kick in a muted track and sidechain the pad to it for consistent breathing—classic rolling trick.
  • Use Roar (if available in your Live 12 suite): subtle multi-band drive on mids only can make pads feel “foggy and angry.” Keep it restrained and band-limited.
  • ---

    6) Mini practice exercise 🎯

    Goal: Build two pad versions for the same track: one for intro, one for drop.

    1. Duplicate your pad track: Pad Intro and Pad Drop

    2. On Pad Intro:

    - Reverb Mix: 25–35%

    - Decay: 5–8 s

    - Wider stereo (Utility Width 120–150%)

    - Slightly more wow (LFO pitch amount +20%)

    3. On Pad Drop:

    - Reverb Mix: 8–15%

    - Decay: 2–4 s

    - Width: 90–120%

    - Stronger sidechain (extra 1–2 dB GR)

    - Low-pass slightly lower (darker = heavier)

    4. A/B them while drums + bass play.

    5. Print (resample) the intro pad to audio and add a tape stop style automation:

    - Automate filter cutoff down + reverb up in last 1 bar before drop.

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    7) Recap ✅

  • You built a Wavetable pad designed inside a DnB mix, not in solo.
  • You added cassette character via:
  • - subtle wow/flutter (slow pitch drift + tiny flutter)

    - band-limited EQ

    - Saturator + Glue Compressor for printed warmth

    - Chorus-Ensemble + controlled stereo

    - Hybrid Reverb shaped for drum clarity

  • You made it DnB-functional with snare-focused sidechain and arrangement-specific versions (intro vs drop).

If you want, tell me your sub-bass style (Reese, sine+dist, foghorn, neuro, jump-up wob) and I’ll suggest exact frequency pockets + sidechain timings so the pad “locks” with your bass and break.

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Title: Cassette-washed pads: with Live 12 stock packs (Advanced)

Alright, let’s build one of the most useful atmosphere tools in rolling drum and bass: the cassette-washed pad. This is that wide, slightly unstable, hissy, mid-focused wash that makes a minimal break and bassline feel expensive. And we’re doing it stock-only in Ableton Live 12, using Wavetable, stock effects, and stock packs.

Before we touch a single knob, set the context. Put your project at about 174 BPM. Now make three tracks: one for drums, one for bass, and one for the pad we’re building. The reason is simple: if you design pads in solo, you’ll almost always make something that feels huge by itself… and then turns into fog the moment the snare and bass come in. We want this pad to live behind the groove, not on top of it.

Now, on your Pad track, load Wavetable. If you want a fast start, open the Browser, go into Packs, and grab any Wavetable pad preset that’s already in the right emotional zone. We’re going to reshape it anyway, so don’t overthink the starting point.

Drop in a long MIDI clip and write a moody DnB progression. The classic is the minor i to VI to VII move. For example, in F minor: F minor to D flat to E flat. Keep your chord voicings out of the low end. Start around F3 up to F5. In rolling DnB, you don’t need jazz olympics here. The movement is going to come from modulation, not chord complexity.

Now let’s design the core tone in Wavetable. For Oscillator 1, pick something warm and mellow. Think sine-ish, triangle-ish, or an analog-style table that doesn’t scream in the top end. Keep the wavetable position away from the bright extremes, somewhere around 20 to 40 percent is a good starting zone.

Oscillator 2 is your detail layer. Choose something slightly brighter, but keep it tucked. Detune it a little, like plus 7 to plus 15 cents, and pull its level down, around 10 to 18 dB quieter than Osc 1. We’re not building a supersaw; we’re building a pad that feels like it’s been printed and softened.

Turn on unison, but stay conservative: two to four voices, low amount. We’re going to create most of the width later in a way that doesn’t wreck mono.

Now filter it. Use a low-pass, LP24 if you want it more weighted, LP12 if you want slightly more air. Set cutoff somewhere between roughly 600 Hz and 2.5 kHz, and adjust it while your drums and bass are actually playing. That’s key. If your pad sounds gorgeous but your snare loses its crack, the filter is too open, or your midrange is stepping on the snare.

For envelopes: give it a soft start. Attack around 40 to 120 milliseconds. Decay a few seconds, release a few seconds. Sustain can sit a bit under full, like 60 to 80 percent, or roughly minus 6 to minus 12 dB depending on how you like your pad to sit.

At this point, you want stable and not too bright. The cassette vibe doesn’t come from “tape plugins.” It comes from movement, bandwidth limits, and gentle distortion and compression.

Now let’s add the tape instability: wow and flutter. And we’re going to do it like grown-ups: subtle enough that it reads as nostalgic and alive, not seasick and out of tune.

First, the slow wow drift inside Wavetable. Use LFO 1 with a sine shape, very slow rate, like 0.08 to 0.25 Hz. Map it to oscillator pitch, tiny amount. We’re talking a few cents. Plus or minus 3 to 8 cents is plenty. If you go bigger, you’ll start fighting the bass tuning and it’ll feel like your whole track can’t decide what key it’s in.

Now for randomness, because real tape isn’t perfectly periodic. In Live 12, drop an LFO modulator device after Wavetable. Set the waveform to Random, ideally a smooth sample-and-hold style. Rate somewhere from 0.2 up to 1.2 Hz. Map it either to Wavetable fine tune or filter cutoff. Again: small range. If you map to pitch, keep it within cents. If you map to cutoff, keep it within a few hundred Hz, max. The goal is realism, not “listen to my modulation.”

For micro flutter, I like a trick that doesn’t scream “effect.” Add Auto Filter after Wavetable, set it to LP12, just trimming a little brightness. Turn on its LFO and set the rate around 6 to 12 Hz, with a very small amount, like 1 to 5 percent. You’re not trying to hear a wah. You’re trying to feel a slight shimmer in the upper texture, like tape tension wobble.

Quick coach note: convincing cassette movement usually has multiple time lanes. You want very slow drift over phrases, medium movement over bars, and micro flutter as texture. If all your movement happens at one speed, it sounds like an obvious preset effect. Spread it across pitch, filter, and stereo, and keep each one subtle.

Now, before we hit our “tape chain,” let’s gain-stage so the processing behaves predictably. Bring the pad level down so that before Saturator and compression, it’s not slamming. A simple target: peaks roughly around minus 10 to minus 6 dBFS on that track. If you hit the chain too hard, wow and flutter starts to read as detuning, and chorus turns into fizzy phasey width. We want control.

Alright. Now the cassette processing chain, stock devices only.

First: EQ Eight. We’re going to band-limit like cassette.
High-pass the pad. Usually 120 to 250 Hz. In DnB, pads do not get to compete with sub, kick, and the bass fundamental. If you skip this, your mix will feel smaller and less punchy, even if the pad sounds “big.”
If it’s muddy, dip a little in the 250 to 500 Hz zone, one to three dB.
Then low-pass it. Try 7 to 12 kHz with a gentle slope like 12 dB per octave. This does two things: it sounds more “printed,” and it also prevents your reverb tail from turning into a bright wash that steps on your snare and hats.

Second: Saturator. This is your tape-ish soft clipping.
Use Soft Sine or Analog Clip. Drive somewhere like 2 to 8 dB depending on the source. Turn on Soft Clip most of the time. Then match the output so bypass and engaged are about the same loudness. You want to hear tone change, not just “it got louder.”

Third: Glue Compressor. Gentle glue, not EDM pumping.
Ratio 2 to 1, attack 3 or 10 ms, release on Auto or about 0.3 seconds. Set threshold so you’re getting maybe 1 to 3 dB of gain reduction when the pad is sustaining. This makes it feel printed and stable.

Fourth: Chorus-Ensemble. This is the wash and width.
Pick Chorus or Ensemble mode. Rate slow, like 0.10 to 0.35 Hz. Amount around 10 to 30 percent. Width can go wide, 120 to 200 percent, but keep your Mix reasonable, maybe 15 to 35 percent. We want lushness, not phase soup.

Fifth: Utility. This is where we keep it club-safe.
Turn on Bass Mono and set it around 150 to 250 Hz. Then adjust overall Width. Somewhere from 80 to 130 percent depending on how wide your break and hats are. If your drums already live wide, the pad doesn’t need to be a stereo flex. It needs to be a bed.

Sixth: Hybrid Reverb. This is the roomy tape haze.
Use Algorithm mode, and choose Room or Plate. Predelay around 10 to 25 ms so the groove stays punchy. Decay for drop sections: maybe 2.5 to 4 seconds. Intros can go longer, like 5 or 6 seconds, but be careful.
Cut lows inside the reverb, like 200 to 400 Hz. Cut highs too, maybe 6 to 10 kHz. And keep Mix lower than you think in the drop. Often 8 to 22 percent is enough. In intros, sure, 20 to 35 percent can be gorgeous. But in the drop, too much reverb makes your snare feel like it lost authority.

Now let’s add hiss, because hiss done right is pure vibe. Done wrong, it’s just annoying white noise.

Option one: make a hiss layer with Wavetable. Create a new MIDI track called Pad Hiss, load Wavetable, and use a noise source or a noisy wavetable. Then band-limit it: high-pass around 2 to 5 kHz, low-pass around 10 to 14 kHz. Add Auto Filter with a super slow LFO, like 0.05 to 0.2 Hz, just to give it gentle motion. Light Saturator if needed. Then, and this matters, mix it way down. Like, you should feel it more than you hear it. Think minus 25 to minus 35 dB range. And yes: sidechain the hiss too, because when your drums get busy, hiss can pile up and make everything feel smaller.

Option two: use Analog’s noise, band-pass it, and treat it similarly. Either way is fine.

Extra realism trick: make the hiss behave like a cassette, where noise sort of blooms when the signal is hot. Group your pad and hiss together. On the hiss track, add a Compressor sidechained from the pad itself, not the drums. Set it subtly so the hiss rises slightly when the pad sustains. If you can clearly notice it, it’s too loud. This is seasoning.

Now we make it DnB functional: sidechain and breathing. The goal is groove interaction without obvious pumping.

Add a Compressor for sidechain. In DnB, sidechaining from the snare is often more musical than from the kick, because the snare is the anchor in the groove. Set the sidechain input to your snare track, or your drum bus if that’s easier. Ratio two to one up to four to one. Attack around 5 to 20 ms, release around 80 to 160 ms. Aim for about 1 to 4 dB of reduction on snare hits. You’re making room for impact, not turning the pad into an EDM pump.

Now a placement trick: if you put the sidechain compressor before the reverb, the pad ducks but the room stays stable. Cleaner, usually better for rolling drops. If you put the sidechain after the reverb, the reverb tail breathes too, which can sound awesome and washy, but it can also smear your snare if you overdo it. For most drops, try pre-reverb sidechaining first.

Optional extra movement: Auto Pan with Phase set to 0 degrees. That turns it into volume modulation, not panning. Sync it to half a bar or one bar, and keep Amount tiny, like 5 to 12 percent. This gives you a slow “head bump” that feels like the pad is interacting with the groove even when the sidechain is subtle.

Now do three fast masking checks. This takes 30 seconds and saves you an hour later.
First: mute and unmute the pad while the full beat plays. If the snare loses crack when the pad is on, carve a little around 1.5 to 3 kHz, or reduce chorus mix and width.
Second: listen to bass note-read. If the bass pitch becomes unclear, the pad probably has too much 200 to 450 Hz, or too much pitch modulation. High-pass more, dip that low-mid pocket, or reduce wow depth.
Third: check mono. Put a Utility on your master and hit mono. If the pad collapses and gets louder, that’s phase build-up from chorus. Reduce width or reduce chorus mix.

Now arrangement. You’ll get way more pro results by making two versions: one for intro, one for drop.

Duplicate the pad track. Call them Pad Intro and Pad Drop.

For Pad Intro: increase reverb mix, like 25 to 35 percent, and longer decay, maybe 5 to 8 seconds. Make it wider, Utility width around 120 to 150 percent. Increase wow depth a touch, maybe 20 percent more. Bring hiss in gradually over 16 to 32 bars. And automate the filter cutoff slowly opening to build anticipation.

For Pad Drop: shorten decay, like 2 to 4 seconds, and reduce reverb mix, like 8 to 15 percent. Tighten width, maybe 90 to 120 percent. Darken it slightly with a lower low-pass, because darker often feels heavier without getting louder. Increase sidechain a little, like an extra 1 to 2 dB of gain reduction, so the snare and bass stay dominant.

If you want a dense nostalgia trick: do the “printed twice” method. Duplicate the whole pad track. Keep one cleaner with less modulation. Make the second one more degraded: more wow, more low-pass, slightly more saturation, and tuck it lower in the mix. Pan or widen the degraded one slightly more. Blended together, it reads like multiple tape generations, which is instantly cinematic.

And if you want that ultra-real tape splice vibe, resample the pad to audio. Then open the clip and draw tiny clip gain dips, like 1 to 2 dB, every few beats but not perfectly on-grid. Add a couple of micro fades, a few milliseconds, at random points. It’s subtle, but it makes it feel like a physical medium.

Let’s wrap it up with the big idea: cassette-washed pads are not about being huge. They’re about being controlled, moving, and mix-aware. You built a Wavetable pad inside the context of drums and bass, added wow and flutter with multiple motion rates, band-limited it like it was printed, glued it with saturation and compression, widened it safely, and shaped a reverb that doesn’t steal the snare. Then you made it functional with snare-focused sidechain, and you created two arrangement versions: intro smear and drop control.

Homework challenge: build a macro rack with up to eight macros controlling cutoff, wow depth, flutter amount, saturation drive, chorus mix, utility width, reverb decay, and sidechain amount. Then print two audio versions and use them in a 32-bar sketch. Do the three quick mix checks: mono compatibility, snare clarity, and bass note-read, and write one sentence about what you noticed.

If you tell me what kind of bass you’re using in your track—Reese, neuro, foghorn, sine-dist, jump-up wob—I can suggest exact EQ pockets and sidechain timing so the pad locks perfectly behind it without thinning the atmosphere.

Mickeybeam

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