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Blend oldskool DnB swing with automation-first workflow in Ableton Live 12 (Intermediate)

An AI-generated intermediate Ableton lesson focused on Blend oldskool DnB swing with automation-first workflow in Ableton Live 12 in the Atmospheres area of drum and bass production.

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Lesson Overview

Oldskool DnB swing is one of the fastest ways to make a loop feel alive, human, and rooted in jungle heritage — but on its own it can get static if you just set a groove and hope for the best. In this lesson, you’ll combine that classic swing feel with an automation-first workflow in Ableton Live 12 so your atmospheres, bass movement, and tension-building FX evolve throughout the track instead of sitting frozen in place.

This matters במיוחד in DnB because a lot of the genre’s energy comes from motion across layers: the drums push, the bass answers, and the atmosphere shifts around them. Oldskool swing gives the rhythm section bounce and unease; automation gives you the cinematic movement, drop impact, and darker pressure that modern rollers, jungle, neuro-leaning DnB, and atmospheric liquid all rely on.

Where this fits in a track:

  • Intro / first 16–32 bars: build mood with filtered atmospheres, swingy break texture, and controlled tension
  • Drop section: let the drums lock into groove while automation opens bass, FX, and atmospheric layers
  • Switch-up / second drop: use automation to evolve the same musical idea without rewriting the whole arrangement
  • Why this technique matters:

  • Oldskool swing creates rhythmic identity
  • Automation creates arrangement movement
  • Together they stop a DnB loop from feeling looped
  • You’ll build a gritty, spacious, DJ-friendly atmosphere lane that can sit behind breaks and bass, then evolve into a heavier drop without losing the original jungle pulse.

    What You Will Build

    By the end, you’ll have a 16-bar atmospheric DnB section in Ableton Live 12 with:

  • A swinged break-based groove using Ableton’s Groove Pool
  • A dark atmospheric bed made from noise, pads, or resampled textures
  • A bass/rumble support layer that ducks and opens through automation
  • Filter, reverb, delay, and distortion automation that creates tension and release
  • A simple arrangement that can function as:
  • - an intro into a drop,

    - a breakdown into a switch-up,

    - or the first half of a rolling track

    Musically, imagine this:

  • Bars 1–8: filtered break loop, low-pass atmosphere, distant reverb tail, restrained sub pulse
  • Bars 9–16: filter opens, reverb shortens, noise rises, bass movement becomes more obvious
  • Drop arrival: drums hit harder, atmosphere clears out, bass automation adds motion rather than clutter
  • This is not a generic sound design exercise — it’s a practical DnB atmospheric workflow you can reuse in rollers, jungle, and darker halftime-leaning sections.

    Step-by-Step Walkthrough

    1. Set up the project like a DnB arrangement, not just a loop

    Start in Ableton Live 12 at 170–174 BPM for classic DnB momentum. If you want a more modern rollers pace, stay around 172 BPM.

    Create these tracks:

    - Drum Bus

    - Break Loop

    - Atmosphere Pad

    - Noise / Texture

    - Bass Support

    - FX Return A: Reverb

    - FX Return B: Delay

    Keep your session organized early. DnB moves fast, and an atmosphere-heavy build can become messy quickly if you don’t separate functional layers.

    On the Drum Bus, group your drums later so you can shape the whole kit together with compression and saturation. On the Atmosphere Pad, keep your sound source simple: a saw pad, a sampled chord, vinyl texture, or a resampled ambient hit all work.

    The goal here is not “beautiful ambient music” — it’s functional atmosphere that frames the drums and bass.

    2. Choose or build a break with oldskool swing in mind

    Drop in a break loop or program a simple kick/snare foundation with ghost notes. If you’re using a sampled break, slice it to a Drum Rack or keep it as audio.

    For an oldskool feel, look for a pattern where:

    - the snare lands on 2 and 4 with enough body

    - ghost notes sit just before or after the main hits

    - the loop has natural micro-timing rather than machine-perfect grid alignment

    In Ableton, open the Groove Pool and try a swing feel from a classic MPC-style groove or a subtle shuffle groove. Apply it lightly:

    - Timing: 8–15%

    - Velocity: 5–12%

    - Random: 0–5%

    Keep the swing subtle. In DnB, too much groove can make the break drag and lose drive. You want that oldskool lilt, but the track still needs to punch.

    If your break is MIDI-programmed, manually nudge selected hats and ghost hits slightly late by a few milliseconds. That human feel is part of the jungle DNA.

    3. Build the atmosphere layer so it moves with the groove

    Create an Atmosphere Pad track using one of these stock approaches:

    - Wavetable with a wide saw or wavetable pad

    - Analog with detuned oscillators and a slow filter

    - an audio sample processed through Auto Filter, Chorus-Ensemble, and Reverb

    For a darker DnB atmosphere:

    - Auto Filter cutoff: start around 180 Hz to 500 Hz if it’s more of a bed than a lead

    - Resonance: 10–25%

    - Reverb size: 35–60%

    - Reverb decay: 2.5–5 seconds depending on tempo and density

    Then make the pad breathe with the drums:

    - add LFO in Wavetable or Shaper for slow filter motion

    - keep the modulation shallow so the pad feels alive without wobbling into the bass

    - use Utility to keep the pad narrower in the low end if necessary

    Why this works in DnB: the break supplies rhythm, but the atmosphere supplies emotional context. A static pad can flatten the entire track; a moving pad makes the same 8-bar loop feel like it’s progressing.

    4. Use automation to create a moving intro instead of relying on extra layers

    This is the core of the lesson: automate your atmosphere first.

    Draw automation on:

    - Auto Filter cutoff on the atmosphere

    - Reverb dry/wet on the pad or return

    - Delay feedback on selected transitions

    - Utility gain for subtle level swells

    - EQ Eight high-pass frequency if you want the atmosphere to thin out before the drop

    A practical intro automation lane:

    - Bars 1–4: low-pass heavily, cutoff around 250–600 Hz

    - Bars 5–8: gradually open to 1.5–4 kHz

    - Last bar before drop: automate a short rise in reverb send and then reduce it sharply at the drop

    Keep automation curves musical:

    - smooth, long rises for tension

    - abrupt cuts for drop impact

    - small dips in volume or filter before key snare fills

    In Live 12, use arrangement automation cleanly and label your automation lanes mentally by function:

    - “mood”

    - “tension”

    - “impact”

    - “space”

    The mindset shift is important: don’t just “add FX later.” Build the section’s emotional shape from the start.

    5. Create a bass support layer that responds to the atmosphere

    For atmospheric DnB, the bass doesn’t always need to dominate immediately. Build a support layer that can evolve from restrained to heavy.

    Use Operator, Wavetable, or a resampled audio bass. Start with:

    - a sub sine or triangle foundation

    - a detuned mid layer for reese motion

    - low-pass filtering to keep it controlled in the intro

    Suggested starting points:

    - Sub oscillator: pure sine, mono

    - Reese layer cutoff: around 200–800 Hz depending on density

    - Saturation: mild, just enough harmonics to read on smaller speakers

    - Utility width: keep sub mono, mids can be wider but controlled

    Automate the bass so it answers the atmosphere:

    - open the filter slightly every 4 or 8 bars

    - increase drive or saturation before the drop

    - automate note length or gate feel for rhythmic phrasing

    - use clip envelopes if you want precise, repeated bass movement inside the MIDI clip

    A simple bass phrasing idea:

    - bars 1–4: sparse low notes, long tails

    - bars 5–8: more syncopation, slight reese movement

    - bars 9–16: stronger call-and-response with the snare or break ghosts

    In atmospheric DnB, the bass should feel like it’s emerging from the fog rather than sitting on top of it.

    6. Shape drum bus movement with gentle glue, not over-compression

    Route your break and drum layers into a Drum Bus. Use a tasteful chain:

    - EQ Eight to clean low rumble or harshness

    - Glue Compressor for cohesion

    - Drum Buss for punch and harmonic density

    Starter settings:

    - Glue Compressor ratio: 2:1 or 4:1

    - Attack: 10–30 ms

    - Release: Auto or 0.1–0.3 s

    - Aim for only a few dB of gain reduction on peaks

    In Drum Buss:

    - keep Drive modest, around 5–15%

    - use Boom carefully, especially if your sub is already strong

    - avoid overdoing transient enhancement if the break is already sharp

    Now automate the drum bus subtly:

    - open EQ highs slightly into the drop

    - reduce compression threshold a touch for the drop section

    - automate saturation drive a little higher in the second 8 bars for intensity

    This keeps the drums feeling alive without destroying the oldskool swing. The swing should still breathe after bus processing.

    7. Make transitions with automation, not just effects hits

    Atmospheres in DnB live and die by transitions. Use automation to turn a loop into a narrative.

    Add FX moments with:

    - Reverb return for snare throws and atmospheric tails

    - Delay return for short echoes before fills or drop points

    - Auto Filter on noise sweeps or risers

    - Frequency Shifter for eerie movement on the last 1–2 beats before a change

    Try this arrangement context:

    - At bar 8, mute the sub for one half-bar

    - Automate a high-pass on the atmosphere upward

    - Throw a snare or break chop into a long reverb

    - Bring the bass back hard on bar 9 with a slightly more open filter

    Useful automation moves:

    - Reverb dry/wet: 8–20% in build sections, then down quickly on the drop

    - Delay feedback: 15–35% for short tension events

    - Auto Filter resonance: a small boost before a break stop can create urgency

    Keep the transitions musical, not cluttered. In DnB, too many FX gestures make the drop feel smaller.

    8. Commit to a simple 16-bar evolution plan

    A strong atmosphere-driven DnB section doesn’t need constant new sounds — it needs purposeful evolution.

    Use this structure:

    - Bars 1–4: filtered break, quiet pad, minimal bass

    - Bars 5–8: open atmosphere, ghost note detail, rising tension

    - Bars 9–12: introduce stronger bass motion, add one new texture

    - Bars 13–16: prepare drop with reduced reverb, sharper drum impact, and clear sub focus

    You can achieve this with automation alone:

    - automate pad filter cutoff

    - bring up texture noise by 1–3 dB

    - narrow and then widen certain stereo layers

    - switch bass pattern density in the MIDI clip

    - reduce atmospheric low mids just before the drop so the bass has more space

    This kind of structure is perfect for DJ-friendly intros, breakdowns, and second-drop switch-ups. It feels intentional rather than loop-based.

    9. Check mix balance so the atmosphere supports the groove instead of masking it

    Atmospheres are easy to overcook. In DnB, the break and sub need room first.

    Do these checks:

    - Mono check on the sub and low bass using Utility

    - High-pass the atmosphere to remove unnecessary low-end buildup, often somewhere between 120–250 Hz depending on the sample

    - Use EQ Eight to tame harshness around 2.5–5 kHz if the pad fights the snare

    - Keep reverb returns filtered so the low end doesn’t fog the mix

    A good rule:

    - sub stays solid and centered

    - atmosphere stays wide but thin in the low end

    - drums remain the most transient-focused element after the bass

    If the mix feels cloudy, mute the atmosphere first before touching the drums. That tells you quickly whether the issue is too much texture rather than too little punch.

    Common Mistakes

  • Using too much swing
  • - Fix: reduce Groove Pool timing amount and keep the kick/snare backbone tight. In DnB, too much shuffle can make the track lose forward motion.

  • Letting atmospheres fill the whole spectrum
  • - Fix: high-pass the atmosphere, narrow the lows, and cut muddy mids with EQ Eight. The atmosphere should frame the groove, not bury it.

  • Automating everything at once
  • - Fix: choose one primary movement per section, like filter or reverb, and one secondary movement, like bass opening or noise rise. Too many changes reduce impact.

  • Over-compressing the break
  • - Fix: use modest Glue compression and preserve transient snap. Oldskool swing needs the break to breathe.

  • Ignoring stereo discipline
  • - Fix: keep sub mono and use width only on higher atmosphere layers. Wide low end is a fast way to weaken a DnB mix.

  • Building tension without a release plan
  • - Fix: always automate a clear drop moment where reverb, filters, and noise all change state at once.

    Pro Tips for Darker / Heavier DnB

  • Layer a very quiet vinyl crackle, rain, or room tone under the pad, then automate it in and out for depth. Keep it subtle — it should be felt more than heard.
  • Use Saturator on atmospheres with Drive around 2–6 dB and Soft Clip on if you want a darker, grainier edge without harsh distortion.
  • Try Frequency Shifter on a reverb return with tiny shifts for unsettling movement in intros or breakdowns.
  • For heavier rollers, automate the bass reese so the mids open only on the second half of the phrase. That gives you call-and-response without adding notes.
  • Resample your atmosphere once it feels right, then slice it into new hits. This often creates more organic movement than endlessly tweaking synth parameters.
  • If the drop feels too clean, route the atmosphere through Redux very lightly for grit. Use it sparingly so you add edge, not digital fizz.
  • For neuro-leaning darkness, automate narrow filter bands or resonance peaks on the bass mid layer to create a “speaking” texture, but keep the sub untouched.
  • Use short snare throws into long reverb before half-time feel shifts or stop-start moments. That’s classic tension language for darker DnB.
  • In the outro or DJ intro, strip the bass first and let only the swinged break and filtered atmosphere remain. This keeps the track mixable and club-friendly.
  • Mini Practice Exercise

    Spend 10–20 minutes building a 16-bar atmospheric DnB loop with these rules:

    1. Load a break and apply a light swing groove.

    2. Add one pad or texture track and high-pass it.

    3. Create one bass support layer with a mono sub and a filtered mid layer.

    4. Automate the atmosphere cutoff across 8 bars.

    5. Automate reverb send up before the drop point, then cut it back hard.

    6. Add one drum bus processor and one bass filter move.

    7. Make the last 2 bars feel like a real pre-drop by reducing low-mid atmosphere and increasing tension.

    8. Export or resample the loop and listen back once without looking at the arrangement.

    Your goal is not perfection — it’s to hear whether the swing and automation are working together as one DnB system.

    Recap

  • Oldskool swing gives your DnB groove character and movement.
  • Automation-first workflow makes atmospheres, bass, and transitions feel alive.
  • Keep the sub mono, the atmosphere filtered, and the drums punchy.
  • Use Ableton stock devices like Groove Pool, Auto Filter, EQ Eight, Glue Compressor, Drum Buss, Utility, Saturator, Reverb, Delay, Wavetable, and Operator to build the whole section.
  • In DnB, the best atmospheric sections don’t just sound good — they drive the drop.

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Welcome back. In this lesson, we’re going to blend that oldskool DnB swing feel with an automation-first workflow in Ableton Live 12, so your atmospheres, bass movement, and transitions actually evolve over time instead of just looping forever.

And that’s the big idea here: in drum and bass, energy is not just about faster drums or heavier bass. It’s about motion across layers. The break pushes, the bass answers, and the atmosphere shifts around them. So instead of treating swing as a complete solution, we’re going to use it as the rhythmic foundation, then build the movement with automation.

By the end of this one, you’ll have a 16-bar atmospheric DnB section that feels alive, DJ-friendly, and ready to lead into a drop or second half variation. We’re talking swinged break texture, a dark atmosphere bed, a bass support layer that opens up over time, and clean automation on filter, reverb, delay, and drive so the whole thing breathes.

Let’s start by setting up the project properly.

Open Ableton Live 12 and set your tempo somewhere around 172 BPM. That’s a sweet spot for classic DnB momentum, but you can move a little either way depending on how frantic or roomy you want the groove to feel.

Now create a few tracks and keep them clearly separated. Make a Drum Bus, a Break Loop track, an Atmosphere Pad track, a Noise or Texture track, a Bass Support track, and then two return tracks, one for Reverb and one for Delay.

This organization matters more than people think. DnB moves fast, and if you build atmosphere without a clean structure, the session gets messy real quick. So keep your functional layers separate from the start. The drums do the forward motion, the bass does the pressure, the atmosphere gives depth, and the FX handle transitions.

Now let’s get the groove happening.

Drop in a break loop, or program a simple kick and snare foundation with ghost notes if you want a more controlled starting point. If you’re using a sampled break, you can either slice it to a Drum Rack or leave it as audio. Both approaches work.

For that oldskool feel, you want a break where the snare sits confidently on 2 and 4, with little ghost notes around it that give the rhythm some life. The loop should feel like it has human timing, not like it’s been snapped perfectly to the grid.

Now open the Groove Pool in Ableton and try a classic swing or shuffle groove. Keep it subtle. This is really important. You’re not trying to drag the track into late-90s lounge territory. You just want that lilt, that slight unsteadiness that gives the break character.

As a starting point, keep the groove timing around 8 to 15 percent, velocity around 5 to 12 percent, and random very low, maybe 0 to 5 percent. Then listen in context. If the break starts feeling lazy or loses the forward drive, back off. In drum and bass, the groove has to bounce, but it still has to punch.

If your break is MIDI programmed, you can manually nudge some hats and ghost hits a few milliseconds late. That tiny shift can make a huge difference. Oldskool swing is less about obvious shuffle and more about tension in the timing.

Now let’s build the atmosphere.

Take your Atmosphere Pad track and start simple. You can use Wavetable, Analog, or even an audio sample processed into a pad-like texture. The source itself does not need to be fancy. What matters is that it supports the drums and bass instead of competing with them.

For a darker atmosphere, start filtering it pretty heavily. If you’re using Auto Filter, keep the cutoff somewhere in the low-mid to mid range at first, maybe around 180 to 500 Hz if it’s just meant to feel like a bed. Add some resonance, but keep it controlled. Then send it into Reverb with a decent size and decay, enough to create space without washing the whole mix out.

A really good trick here is to make the pad breathe slowly. If you’re in Wavetable, use a little LFO movement. If you’re in Analog, slow filter modulation can do the job. If it’s an audio texture, try a subtle Chorus or Ensemble and then automate the filter. The goal is movement, not wobble.

And here’s the key teacher note: the atmosphere should feel like it’s orbiting the break, not floating off into its own track. The drums supply the rhythm. The atmosphere supplies the emotion.

Now we get to the core of the lesson: automation-first thinking.

Instead of throwing a bunch of extra layers into the arrangement, we’re going to build tension by automating the atmosphere from the start. So draw automation on the pad’s filter cutoff, the reverb dry/wet or send amount, maybe a little utility gain for swells, and if needed, EQ high-pass movement so the bottom of the atmosphere thins out before the drop.

Try this as a simple intro shape.

For bars 1 to 4, keep the atmosphere low and filtered. It should feel distant, a little foggy, not full-range.

For bars 5 to 8, open the filter more gradually so the texture starts to reveal itself.

Then in the last bar before the drop, automate a little extra reverb send or a short delay throw, and then cut that back hard when the drop hits. That contrast is what makes the moment hit.

This is where automation really shines. You are basically writing the emotional shape of the section. So think in lanes: mood, tension, impact, space. Don’t automate everything at once. Pick the main movement and let the other elements support it.

Now let’s add the bass support layer.

For atmospheric DnB, the bass does not have to be huge immediately. In fact, it often works better when it feels like it’s emerging out of the mist. Use Operator, Wavetable, or a resampled bass sound. Start with a sub foundation, ideally a sine or triangle, and keep it mono. Then add a slightly detuned mid layer for reese motion if you want that darker body.

Keep the filter closed in the intro. Let the low end stay controlled. You can open it slowly over time, or in phrase-by-phrase steps. The point is to make the bass answer the atmosphere, not sit on top of it.

A useful phrasing idea is this: sparse and long in bars 1 to 4, slightly more syncopated in bars 5 to 8, then stronger call-and-response in bars 9 to 16. If you want extra control, use clip envelopes or automation inside the MIDI clip for filter, gate feel, or saturation.

And don’t forget the low end discipline. Keep the sub mono, keep the mids controlled, and use just enough saturation that it translates on smaller speakers without getting harsh.

Now let’s shape the drums a little more.

Route your break and any drum layers into the Drum Bus. On the bus, use EQ Eight to clean any unwanted rumble or harshness, then a Glue Compressor for cohesion, and maybe Drum Buss for a little punch and harmonic density.

Keep this subtle. You do not need to crush the break. In fact, over-compressing can kill the life of the swing. A ratio of 2 to 1 or 4 to 1 on the Glue Compressor is usually enough, with a slower attack so the transients can breathe. Aim for only a few dB of gain reduction on the loudest peaks.

Then, if you want, automate a little bus movement into the drop. Maybe open the highs slightly, reduce the threshold a touch, or add a small amount of drive in the second half of the phrase. Just enough to make the drums feel more urgent.

Now let’s talk transitions, because this is where the atmosphere can really sell the arrangement.

Use the return tracks for Reverb and Delay to create little tension gestures. A snare throw into a long reverb tail before a bar change can be huge. A short delay on a ghost note or fill can create forward momentum without cluttering the groove. And if you want that darker, more eerie edge, Frequency Shifter on a return can be incredible in tiny amounts.

Here’s a classic move. At bar 8, mute the sub for a half-bar or reduce it sharply. At the same time, high-pass the atmosphere a bit more and let a snare or break chop throw into the reverb. Then bring the bass back in hard on bar 9, slightly more open than before.

That little gap, that negative space, is what makes the next hit feel bigger. A lot of producers try to add more and more stuff, but in DnB, sometimes the smartest move is to briefly remove energy so the next bar lands harder.

Now let’s map the full 16-bar evolution.

Bars 1 to 4: filtered break, quiet pad, minimal bass.

Bars 5 to 8: atmosphere opens up, ghost notes become more noticeable, tension increases.

Bars 9 to 12: bass motion becomes stronger, and you can bring in one extra texture if needed.

Bars 13 to 16: reduce reverb a bit, sharpen the drum feel, clear space for the sub, and prepare the drop.

That structure is simple, but it works. And the best part is that a lot of this can be achieved with automation alone. You do not need a brand-new musical idea every four bars. You just need purposeful evolution.

Now let’s do a mix check.

First, make sure your sub is mono and centered. Use Utility if needed. Then high-pass the atmosphere to get rid of unnecessary low-end buildup. Usually somewhere between 120 and 250 Hz works, depending on the sound. If the pad is fighting the snare, use EQ Eight to tame the muddy or harsh midrange, especially around 2.5 to 5 kHz if necessary.

Also keep your reverb returns filtered. If the reverb is full of low end, the mix turns cloudy fast. In atmospheric DnB, the atmosphere should be wide, but thin in the lows. The drums should stay punchy, and the sub should stay clean and focused.

A really helpful habit is this: if the mix feels cloudy, mute the atmosphere first, not the drums. That instantly tells you whether the problem is too much texture rather than not enough punch.

Now a few common mistakes to watch out for.

Too much swing can make the whole track lose drive, so keep the groove subtle.

Atmospheres filling the whole spectrum will bury the break, so high-pass and cut mud.

Automating everything at once can make the track feel unfocused, so choose one main movement per section.

Over-compressing the break will flatten the swing, so keep the bus processing tasteful.

And finally, don’t forget stereo discipline. Keep the sub mono, and use width mostly on the higher atmosphere layers.

If you want to push this darker, there are some great extra moves. You can layer very quiet vinyl crackle, rain, or room tone under the pad and automate it in and out. You can saturate the atmosphere lightly for a grainier edge. You can resample the pad once it feels right, then slice or reverse pieces of it to create new organic textures. You can also use tiny pitch drift on ambience to make it feel more alive and less looped.

And for a heavier rollers or neuro-leaning direction, try automating the bass mids so they open only in the second half of the phrase. That creates a nice call-and-response without even adding new notes.

Here’s a great mini practice move.

Build a 16-bar atmospheric DnB loop using one break, one pad or texture, one bass support layer, and one noise or FX element. Apply light swing to the break. Automate the pad cutoff over 8 bars. Push the reverb send up before the drop point and cut it back hard. Add one drum bus processor and one bass filter move. Then make the last two bars feel like a real pre-drop by clearing out some low-mid atmosphere and increasing tension.

The goal is not perfection. The goal is to hear the swing and automation working together like one system.

So let’s recap.

Oldskool swing gives your DnB groove character and human feel. Automation-first workflow makes your atmospheres, bass, and transitions move like a living arrangement. Keep the sub mono, keep the atmosphere filtered, and keep the drums punchy. Use Ableton Live 12 stock tools like Groove Pool, Auto Filter, EQ Eight, Glue Compressor, Drum Buss, Utility, Saturator, Reverb, Delay, Wavetable, and Operator to build the whole thing. And remember, in DnB, the best atmospheric sections do not just sound good, they drive the drop.

Alright, now it’s your turn. Build that 16-bar phrase, keep the swing subtle, let the automation do the talking, and make the atmosphere evolve with intention. That’s the sound.

mickeybeam

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